![]() ![]() Opponents can easily avoid it, especially if used in the air, so it’sīest used against moves that have a lot of endlag. ![]() Knockback as well as possessing a larger hitbox. When the Counter is triggered, Ike will perform a counterattack after aĭelay rather than instantly, but the attack deals more damage and Sour spot doesn’t have the paralyzing effect to it though. Instead he uses his blade to hit right away similarly to Marth. Ike’s counter stuns the opponent, allowing for a follow up attack. The sword slash that packs a punch with a x1.2 multiplier Is just a “get off me” option with a weak kick, while the latter one uses Same deal as Marth’s, would give him 2 different counter frames. Inflicts more damage, knocks foes behind him, and is much quicker, but the trigger window is stricter. Marth strikes the opponent while moving behind them at lightning speed. It works the same was the sm4sh Counter with a x1.2 multiplier, but has no reflecting properties. Marth holds his stance with a single frame timing. While in both timings he slashes back, The latter window doesn’t have a reflectingĮffect nor does it have a multiplier anymore. Timing would be similar to a perfect shield, except he is better Still the same Window as before,īut the first could potentially allow him to reflect projectiles. Up and the other comes a little later after it. If i don’t give it any tweaks I’ll write (Vanilla) right beside the counter’s name to make it easy to tell.Ģ different counter frame timings. Here I talk about custom moves for the Sm4sh Counters, but more specifically about the Tweaked Counter ideas i mention on the link above. A Continuation of sorts to this: “ Let’s Talk about Sm4sh Counters”.
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